Firebird Quake III Arena

Every game tic is a PSQL procedure. Every frame is a SELECT. Firebird 6 runs in WebAssembly in a Worker in this tab; the bots think in SQL.

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Firebird

Click the view to capture the mouse · WASD / arrows move · mouse looks · Ctrl or click fires · Space jumps · C crouches · Z or right-click zooms · Shift walks · 1–9 weapons · / or wheel cycles · Enter uses the holdable · Tab scores · G gives everything · P pause. On touch screens the left half moves, the right half looks, a tap fires.

SQL console — the live game database

Ctrl+Enter

    

How it works

A port of Firebird Quake 2 to Quake III Arena. The engine is Electric Firebird (firebird-wasm). The game data is the Quake III Arena demo (id Software, 1999), which may be freely redistributed; drop in a registered pak0.pk3 to play the full game's arenas. Quake III Arena is a trademark of id Software.